4. Vectors

By

4.1 Terminology and Definitions

4.1.1. Terminology and Definitions

4.2. Graphical Representation of Two and Three Dimensional Vectors

4.2.1. Magnitude or Norm of a Vector

4.2.2. What is the Standard Orthonormal Basis?

4.3. Vector Arithmetic: Addition, Subtraction, and Scalar Multiplication

4.4. Representation of Qubits as Vectors